Fluidscapes Careers
Sr. Video Editor
1
Position
4-9
Experience
Fluidscapes Consultants is an IT & management servicing company that is engaged in providing a plethora of solutions using the ever-expanding gamut of digital technology. Incorporated in 2017, Fluidscapes has achieved remarkable milestones, emerging as a leader in its field with a dedicated team of over 300 employees and a portfolio of prestigious customers. We have Identified the following areas for our focused attention to climb further on the growth scale:
- Technology enabling: Efficiency optimization of organizations via technology
- Web-development / UI/UX: Mobile and Web App development
- Digital marketing: End-to-end digital campaign handling
- Online Reputation Management
- On-Ground campaign outreach
- Inventory Management Services
- Financial Management Services
Going with our commitment to providing innovative solutions to our customers in a time-bound manner, our HR practices offer the best employee experiences and ensure picking deserving candidates for employment based on skill, creativity, agility and integrity.
We are not stereotyped in our recruitment process but are open to people with experiences in other fields or even with no experience. Anyone with talent and an appetite to learn will have ample growth opportunities at fluidscapes.
Job Description:
The one-line version: the film is made twice. Once on the shoot, and once by you — and the second one is the one people see.
What this is
You're not a pair of hands on a timeline. You're the last person who gets to have an opinion about the work before it goes out, and often the only one still looking at it with fresh eyes.
Some of what you cut will be craft: brand films, TVCs, long-form, things that get three weeks and deserve them. Some of it will be volume: reels, cutdowns, fourteen aspect ratios of the same thirty seconds. Both are the job. If you only want one, tell us which in your first email and we'll be honest about the ratio here, it's roughly [40]% craft, [60]% volume.
The assembly
The part nobody puts in a showreel and everybody who's good is obsessive about.
- Ingest, organise, name things properly. Your project files will be opened by someone else at 11pm and they should be able to find everything
- Watch all the rushes. All of them. The take everyone dismissed on set is frequently the one if you still don't find what you are looking for, source it from stock or generate in AI.
- Build selects that let a director see options, not just your preferred answer
The cut
- Find the rhythm. Know when a beat needs two extra frames and be able to say why
- Choose performance over polish. A slightly soft take with a real reaction beats a perfect one that's dead
- Kill the shot everyone loves if it's slowing the video down. Then be prepared to defend that in the room
- Cut for the platform honestly, the first 1.5 seconds of a reel and the first 8 seconds of a YouTube pre-roll are different problems and you know both
- Work with sound from the first assembly, not as a finishing step. Most bad cuts are sound problems
The finish
- Sound design and mix at least to a good rough. Music selection with actual taste you'll be pulling from libraries and making them not sound like libraries
- Titles, supers, basic motion. After Effects fluency expected
- Grade at least to a decent look; handle the handoff cleanly when it goes to a colourist
- Subtitles and captions, done properly, because most of the audience is watching on mute
The delivery
The tax on every job. It's real and it's yours.
- Versions, ratios, durations, platform specs, legal supers, regional cuts
- File management that survives a client coming back in four months asking for a change
- Get it out on time without the last hour undoing the previous three weeks
Job Requirement:
What we need to see
- A reel, and then the pieces whole. The reel gets you the meeting. We'll watch full films to see whether you can hold a structure
- One thing where the edit is clearly the reason it works. Not the casting, not the location. The cut
- Range: something funny, something quiet. Comedy timing and restraint are both editing skills and most people only have one
- Volume work too. Show us a social cutdown you're not embarrassed by
- Tell us about a fight you lost. A note you disagreed with, made anyway, and what you think now
Tools: Premiere or Resolve fluent, After Effects working. Resolve grading and Audition/Pro Tools are advantages, not requirements.
What you won't get here
- An assistant editor. You're logging your own rushes
- A finished brief. You'll sometimes get rushes and a vague idea and be expected to find the video in there
- Distance from the client. You'll be in the room, and you'll be asked to make changes you disagree with. Sometimes you'll win that argument
What you will get
- A machine that doesn't make you wait for it, and storage that works.
- Involvement before the shoot you'll see boards and get to say "that won't cut" while it's still cheap to fix
Other Openings


