Fluidscapes Careers
Sr. Graphic Designer
2
Position
3-6
Experience
Fluidscapes Consultants is an IT & management servicing company that is engaged in providing a plethora of solutions using the ever-expanding gamut of digital technology. Incorporated in 2017, Fluidscapes has achieved remarkable milestones, emerging as a leader in its field with a dedicated team of over 300 employees and a portfolio of prestigious customers. We have Identified the following areas for our focused attention to climb further on the growth scale:
- Technology enabling: Efficiency optimization of organizations via technology
- Web-development / UI/UX: Mobile and Web App development
- Digital marketing: End-to-end digital campaign handling
- Online Reputation Management
- On-Ground campaign outreach
- Inventory Management Services
- Financial Management Services
Going with our commitment to providing innovative solutions to our customers in a time-bound manner, our HR practices offer the best employee experiences and ensure picking deserving candidates for employment based on skill, creativity, agility and integrity.
We are not stereotyped in our recruitment process but are open to people with experiences in other fields or even with no experience. Anyone with talent and an appetite to learn will have ample growth opportunities at fluidscapes.
Job Description:
The concept gets approved in a room of six people; the design gets judged by a few million who will never know what the brief said. You're the person who makes the second group care. This is a craft job. You'll spend real time on kerning, on grids, on why the third logo lockup feels wrong even though it's mathematically identical to the first. If that sentence sounds tedious to you, we're not going to get along. If it sounds like the point, keep reading.
What you'll do Take a concept and build it out: key visual, then the twenty-eight things that come after the key visual Design across formats without letting the idea flatten: film titles, OOH, packaging, social, decks, that one banner nobody remembers to spec Build systems, not one-offs. Master files other people can actually open and use Handle typography like it's the job, because most of the time it is Take a retouching brief, an illustrator brief, a print spec, and make sure what leaves here is what arrives there Work fast when it's a turnaround and slow when it's the hero asset, and know the difference without being told What we need to see Craft. Not "clean" is considered. We can tell the difference, and so can you Type. Show us something where the typography is doing the heavy lifting Range across media. Screen and print behave differently, and we want proof you know that A before-and-after, or a set of iterations. e're more interested in how you got there than the final frame Anything self-initiated. Posters, a zine, a typeface, a record sleeve for a band that doesn't exist. It tells us more than a client project ever will Y
Job Requirement:
Years of experience: [1–3 / 3–5]. Genuinely negotiable if the work is there. Tools Adobe CS, fluent, fast. Motion (After Effects) is a real advantage; more of the work moves every year. 3D is a bonus. Know your way around print production and pre-press well enough not to get burned by a printe
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